Some things you might learn from games are pretty blatant: Trivial Pursuit might teach you trivia, MasterType might teach you about typing, Grand Theft Auto might teach you about driving or crime.
I really liked this article! I used to say that the biggest lesson I learned from World of Warcraft was how important it felt while I was playing it (like grinding 40 hours of an unenjoyable game mode for a battle axe), and then how immediately unimportant it became the moment I quit. Later in life I noticed the same pattern in many other domains like certain social ladders or some kinds of jobs.
Oooh! Blood on the Clocktower. It's a suspenseful, social game about betraying and killing your friends, but it actually teaches you about probabilistic hypothesis-building and Bayesian updating.
Lots of games teach this, but for me it was Magic the Gathering: You can do everything "right" and still lose, just due to variance completely out of your control. You can work to mitigate some of that variance, but sometimes there's literally nothing in the world that you can do.
Jenny Mod is a fan-created Minecraft modification, not an official Mojang release. It became popular through viral videos, gaming discussions, and social media curiosity. Many players search websites like https://tlauncher.pl/ for installation guides, gameplay details, and safe mod downloading information online today.
Poker taught me probabalistic thinking and acting. The idea being to maximize your chances of winning, not guarantee a win. Sometimes you lose on the river and that's just life.
Dwarf Fortress: There is a crack in everything. Build in redundancy, or find joy in losing.
Pokemon: The world is secretly made of math.
Journey: Sometimes, the journey really is more beautiful than the destination.
Fantastic Contraption: There are endless ways to solve the same problem.
Subnautica, Outer Wilds: In these and similar games, dying is viscerally scary, but ultimately not a huge setback. They taught me that discovery often requires courage in the face of dangers, and the dangers are often smaller than they seem.
Minecraft, Satisfactory, Factorio: Building things is so much better when you have a team. Sometimes friends will see or do things that would never occur to you, and sometimes it just feels good to specialize.
Teamfight Tactics taught me the life lesson that I could know the optimal move in many situations but not be nearly fast enough to think of it or execute it (after many years of playing games without such a harsh timer).
I really liked this article! I used to say that the biggest lesson I learned from World of Warcraft was how important it felt while I was playing it (like grinding 40 hours of an unenjoyable game mode for a battle axe), and then how immediately unimportant it became the moment I quit. Later in life I noticed the same pattern in many other domains like certain social ladders or some kinds of jobs.
Oooh! Blood on the Clocktower. It's a suspenseful, social game about betraying and killing your friends, but it actually teaches you about probabilistic hypothesis-building and Bayesian updating.
Lots of games teach this, but for me it was Magic the Gathering: You can do everything "right" and still lose, just due to variance completely out of your control. You can work to mitigate some of that variance, but sometimes there's literally nothing in the world that you can do.
Contract whist: some scenarios are zero-sum, and it’s essential to recognise that and act accordingly.
Crew: very similar scenarios can be made positive-sum with relatively minor tweaks.
Jenny Mod is a fan-created Minecraft modification, not an official Mojang release. It became popular through viral videos, gaming discussions, and social media curiosity. Many players search websites like https://tlauncher.pl/ for installation guides, gameplay details, and safe mod downloading information online today.
Poker taught me probabalistic thinking and acting. The idea being to maximize your chances of winning, not guarantee a win. Sometimes you lose on the river and that's just life.
Dwarf Fortress: There is a crack in everything. Build in redundancy, or find joy in losing.
Pokemon: The world is secretly made of math.
Journey: Sometimes, the journey really is more beautiful than the destination.
Fantastic Contraption: There are endless ways to solve the same problem.
Subnautica, Outer Wilds: In these and similar games, dying is viscerally scary, but ultimately not a huge setback. They taught me that discovery often requires courage in the face of dangers, and the dangers are often smaller than they seem.
Minecraft, Satisfactory, Factorio: Building things is so much better when you have a team. Sometimes friends will see or do things that would never occur to you, and sometimes it just feels good to specialize.
Teamfight Tactics taught me the life lesson that I could know the optimal move in many situations but not be nearly fast enough to think of it or execute it (after many years of playing games without such a harsh timer).
I love this! Werewolf: lying is stressful
wait why haven't i started buying provinces yet