In my experience, some computer games are very addictive. And if my primary project in life for a long time was going to be avoiding personally suffering—without being constrained to get much else done or have a particularly meaningful existence—I would probably spend a lot of time playing them.
Addiction is bad for various reasons, but you need very little money to support a video game addiction and ‘overdosing’ is practically non-existent, so the main downsides I’d say are using up a lot of time and worsening your ability to choose not play the game in future.
So if you genuinely want to use up a lot of time without suffering (and don’t have much hope for more wholesome paths such as taking up mindfulness), and are fine with this lasting for at least the duration of a particular game being interesting, it seems like sometimes probably a good bet. For instance, if someone is a dangerous criminal imprisoned for life, wouldn’t it be better for everyone if they were obsessively corralling virtual orcs or something?
Image: from VVVVVV

>The optimist's case for wireheading
As someone who effectively lost a career in part due to video game addiction, I'm not sure what you're talking about here is "addiction"